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LookMomImOnTheWeb

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  1. Updated the first post with Dissociable.Matching.dll v.1.0.7.0: - Fixed issue with specific RECTs in some cases. reported by @Boldina
  2. Dead Eagle Artillery (one image to rule 'em all) | Dead Inferno Towers (Level1,3,6) | Download | NOTE: Tested against 20 bases with Dissociable.Matching.GUI and no wrong detection. NOTE: Dead Eagle template made by 9 Dead Eagle Images by Dissociable.Matching.dll 'TrainImage' function. NOTE: Dead Inferno templates made by 15 Dead Inferno Images by Dissociable.Matching.dll 'TrainImage' function.
  3. Hello, I have made some images/templates to detect some specific objects in COC. Then i thought it would be good to share all the templates i make. Then again i thought it would be good if other users also share the templates they make in this topic. All templates posted in this topic will be linked in this post. NOTE: Templates are for Dissociable.Matching library and you shouldn't post templates/bundles for other image matching libraries. NOTE: Users who post new templates must explain the template/bundle. the accuracy rate and more. =================
  4. I liked your idea and i started making the base ready and now here it is. I have made some Ready-to-use images to detect them. Availables images: Dead Eagle Artillery (one image to rule 'em all) Dead Level 1 Inferno Tower Dead Level 3 Inferno Tower Dead Level 6 Inferno Tower The images has to be used by the Dissociable.Matching dll. Download: https://mega.nz/file/ROgQCKjQ#CGA3pSXNBr3uJrzysfMGznpA6ZJcibeXqZasGmwUmDE MOD authors can implement the feature and use the images if they want. @Boldina @jamezb42 I know it's not som
  5. Updated the first post with Dissociable.Matching.dll v.1.0.5.0: - Added TrainImage function. Dissociable.Matching.GUI v.1.0.1.0: - Added GUI options for TrainImage function. Q&A Q: What's TrainImage function? huh? A: A function to Train Matching image files! Q: Woah! How you made such a function that needs so much brain and focus? A: Well, No AI or things like that. FOCUS! The function goes through each template (all png files in directory entered) within specified rectangle and ONLY keep the pixels th
  6. Updated the first post with Dissociable.OCR.dll v.1.0.5.0: - Added TrainImage function. Dissociable.OCR.GUI v.1.0.1.0: - Added GUI options for TrainImage function. Q&A Q: What's TrainImage function? huh? A: A function to Train OCR image files! Q: Woah! How you made such a function that needs so much brain and focus? A: Well, No AI or things like that. FOCUS! The function goes through each template (all png files in directory entered) within specified rectangle and ONLY keep the pixels that matched with
  7. Impossible. =========== Updated the first post with Dissociable.Matching.dll v.1.0.0.4: - Fixed issue with WinAPI captures.
  8. Sure why not. your answer is "Yes! It's possible. You can start doing it by checking out this Page."
  9. Makes no sense, it detects elixir collectors and then determine if is deadbase or not! The mix of that and having a [ Gold >= X , Elixir >= X ] condition you will get Deadbases. whether they're TH3 or TH12, you will have your loot.
  10. Not the case of MEmu or bluh bluh. Not even the DLL error as there are no errors in log Make sure you have files in \COCBot\Team__AiO__MOD++\Bundles\OCR\MainScreen If you have, uncompressed PNG image is welcome so @Boldina can check it with the OCR GUI application or whatever.
  11. AIO Mod++ has level 14 elixir collectors support so it can detect dead bases with level 14 Elixir collectors.
  12. Updated the first post with Dissociable.Matching.dll v.1.0.0.3: + Debug Images are now saved in Sub-folders for each Bundle file/dir to be more organized (bundles with small file name/dir name will have some sub-folders name in folder name).
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