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    • Fliegerfaust

      Malicious and Banned Links   10/09/2016

      Please be careful of downloading ANY LINKS that are not originating from a MyBot.Run URL or another trusted URL (such as apkmirror.com, bluestacks, memu, xda-developers, etc).   We have banned ALL telegram links and other verified malicious links we have come across already. Users attempting to do this or get around this ban will be banned permanently.   Please report ANY suspicious links to MyBot Staff or pm me directly
    • monkeyhunter

      MyBot.run V7.2.2 RELEASED! Working with SC May 22 game update!   07/08/2017

      MyBot.run continues the legacy again with release of V7.2.2!!   This release supports the May 22 SC game update, and has some new features hidden inside as well   Get your copy in thread below!!      

cosote

MyBot Developer
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About cosote

Profile Information

  • Gender Male

Clash of Clans

  • My Town Hall Level(s): Town Hall 11
  • My number of bots setup: 7
  • Botting since: 07/31/2015

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  1. Hmm, still checking on it... not 100% sure, but @Ho Trong Hieu & @monkeyhunter, can you change line# 50 in \CoCBot\functions\Search\VillagesSearch.au3 from $g_iAimTrophyMax[$i] = ($g_abFilterMeetTrophyEnable[$i] ? ($g_aiFilterMeetTrophyMax[$i]) : (0)) to $g_iAimTrophyMax[$i] = ($g_abFilterMeetTrophyEnable[$i] ? ($g_aiFilterMeetTrophyMax[$i]) : (99)) @Ho Trong Hieu the attack on too low resources could be explained due to the "Meet One Then Attack" option you have enabled on the Active Base Search tab at the bottom right For DB Search it is disabled... Hope that's solving it Cheers - Cosote.
  2. Hi @Code3, did you download the Android.au3 and replaced it in \COCBot\functions\Android Folder? Thx - Cosote.
  3. Hi there, please read this post, might be related... could be also the stone at the bottom, lowering the tolerance for those files could help too. But please check if at the to of your village the trees could be overlapped by some structures or other things? Cheers - Cosote.
  4. Hi there, I assume the village is zoomed out and you still get this error? The tree used to measure the village layout is at the top, there could be something overlapping the tree - can you share a png of the village anonymized? You could lower the tolerance of the tree tile under \imgxml\village\NormalVillage\treeBlueStacks2A-605-129-55,675933536059_0_92.xml and rename the file to treeBlueStacks2A-605-129-55,675933536059_0_91.xml or treeBlueStacks2A-605-129-55,675933536059_0_90.xml etc. Hope any of my hints help & let me know if it does, which one Cheers - Cosote.
  5. Hi there, must be a bug in one of the routines/functions I've created will check... Cheers - Cosote. Hi @Code3, the crashing error is really strange... can you check if this Android.au3 fix the bot crash? The MEmu resize error could be related to resize function - the GUI option for alternative/compatible resizing is not yet available and is now enabled by default. Please check if setting $g_bWinMove2_Compatible to False in MBR Global Variables.au3 fixes the MEmu resizing. A TeamViewer session might be required if non of my hints help Cheers - Cosote.
  6. Strange, can you share your config.ini? Cheers - Cosote.
  7. I agree with @mariusisgone and used quick train only once many months ago when the custom train was broken due to CoC upgrade... It's important that the attack CSV or Standard attack is dropping all troops, and after 1st attack and train cycle all should work fine. TeamViewer can be done, but think log files of 2-4 hours should help to identify the issue if you still have it Cheers, Cosote.
  8. It could, but haven't seen any report for many months... BTW, I'm using 8 CoC accounts 24/7 with a super bot like CSV script to deploy all troops super fast with 0 delay and so fare no account banned. Running like this for 2 years now Cheers - Cosote.
  9. Hi there, challenging, @sardo has most experience in the dev team though I've re-worked the dead-base logic some months ago and gained a lot experience in ImgLoc an tolerance levels also... I used usually levels between 88 and 94 but the size of the tile is important, the less pixels they have, the higher the tolerance should be. The smaller the tile, the faster detection is, but might be less accurate and different androids and different RAM settings inside Android also produce slightly different images Hope that might help a little Cheers - Cosote.
  10. Hi there, Can you disable under disable under Bot / Android / Advanced Android Options the suspend & resume function? It should not cause it, but just to be sure Also, please share you logs of that incident and I might see something. It looks like bot is doing something, like a loop and not continuing... Enabling debug mode might reveal also more information... Cheers - Cosote.
  11. That's super crazy & strange. Which Debug mode did you use? the debug user variable, that enables all debug options, right? Downloading the 400+ MB file right now... Cheers - Cosote.
  12. Hi there, thx for reporting... icon update in almost all places didn't work Will be fixed in next release. Cheers, Cosote.
  13. damn, forgot to add the GUI option... but did you find the MBR Global Variables.au3 file in CoCBOT folder? There you can search for the variable and set it to True. Cheers, Cosote.
  14. Yes, super simple and cool: Just use https://www.gpg4win.org/get-gpg4win.html with this key here and encrypt all data: https://cdn.rawgit.com/MyBotRun/MyBot/master/MyBot.run Community Support Key.asc You can upload that file as only we (the dev-team) have the private key to decrypt... Cheers, Jens.
  15. Really wired. I've double checked the log and the code, if the "Save ONE builder for Walls" Checkbox is checked, one builder is reserved - really simple and strait forward. The only explanation I have is that OCR reading the current builders was too high Cheers - Cosote.