In June we will get a Town Hall focused Balancing Update and it will bring us several new level for Defenses & Troop along with a couple of discounts.
Additional Army Camp in Builder Hall 6. We initially intended one more Army Camp after upgrading to Builder Hall 6, but felt this made things too offense-heavy.
Base HP decreased from 250 to 200
Number of Night Witch Death Bat Swarm reduced from 4/6/8 to 2/4/6 per ability level
Bats spawning limit reduced from 2 (max 4)/3 (max 5)/4 (max 6) to 2 (max 3)/3 (max 4)/4 (max 5)
Level 6-10 HP growth reduced from:
2% to 1.5%/level
10+ from 2% to 1%/level
Heal level 6+ reduced to match (~20% heal)
+1 Archer Tower
+1 Mega Mine
+4 Wall sections
Yes, you read that right…we are implementing a second Crusher, the bane of Barbarians and Giants. Furthermore, in correspondence to the Builder Hall’s increased level, all defenses, traps, and walls can now be upgraded to Level 6. The only exception to this is the Spring Trap, which can be upgraded to Level 4.
+1 Army Camp (Removed)
Levels 11 – 12 for all Troops after upgrading the Star Laboratory to Level 6
Levels 6 – 10 for the Battle Machine
Resource collectors, storages, Gem Mine, and Clock Tower can be upgraded to Level 6.
A single Archer Tower in your Town Hall can now be Geared Up, similarly to the Cannon. Requires Builder Base Archer Tower Level 6 and Home Village Archer Tower Level 10.
Clock Tower cooldown reduced from 8 hours to 7 hours
Clock Tower duration reduced by 50%
Speed up multiplier has been reduced from 10x to 8x
NEW: Cannon level 15 (TH11)
Cannon levels 10-14 upgrade time or cost has been discounted
NEW: Archer Tower level 15 (TH11)
Archer Tower levels 9-14 upgrade time or cost has been discounted
NEW: Inferno Tower level 5 (TH11)
Inferno Tower levels 2-4 upgrade time or cost has been discounted
Inferno Tower level 4 multi-mode damage has been increased
Inferno Tower single-mode 1st stage damage has been changed to match multi-mode damage
New Offensive content updates
Conversely, we have also added additional levels along with balance updates to the following Troops to ensure additional offensive power is available as well.
NEW: P.E.K.K.A. level 6 (TH11)
P.E.K.K.A. upgrade time or costs have been discounted across ALL levels
NEW: Wizard level 8 (TH11)
Wizard levels 6-7 upgrade time or costs have been discounted
NEW: Healer level 5 (TH11)
At last, the long-awaited new Healer level is here!
NEW: Miner level 5 (TH11)
Miner upgrade time or costs have been discounted across ALL levels
Miner level 3 is now available at Town Hall 10 (was at TH11)
Miner levels 2-5 hitpoints have been increased
NEW: Wall Breaker level 7 (TH11)
Wall Breaker upgrade time or costs have been discounted across ALL levels
Dragon levels 4-6 hitpoints have been increased
Hog Rider levels 6-7 hitpoints have been increased