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leex2912

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About leex2912

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  1. just deleted your all old profile , deleted old profile always working for me
  2. BBAttacks Drop On Near Redline And Drop Orders Base on the code from post below Edit AttackBB.au3 ; #FUNCTION# ==================================================================================================================== ; Name ..........: PrepareAttackBB ; Description ...: This file controls attacking preperation of the builders base ; Syntax ........: ; Parameters ....: None ; Return values .: None ; Author ........: Chilly-Chill (04-2019) ; Modified ......: ; Remarks .......: This file is part of MyBot, previously known as ClashGameBot. Copyright 2015-2017 ; MyBot is distributed under the terms of the GNU GPL ; Related .......: ; Link ..........: https://github.com/MyBotRun/MyBot/wiki ; Example .......: No ; =============================================================================================================================== Func AttackBB() If Not $g_bChkEnableBBAttack Then Return local $iSide = Random(0, 1, 1) ; randomly choose top left or top right Local $iBM_Pos = -1 local $aBMPos = 0 ClickP($aAway) SetLog("Going to attack.", $COLOR_BLUE) ; check for troops, loot and Batlle Machine If Not PrepareAttackBB() Then Return SetDebugLog("PrepareAttackBB(): Success.") ; search for a match If _Sleep(2000) Then Return local $aBBFindNow = [521, 308, 0xffc246, 30] ; search button If _CheckPixel($aBBFindNow, True) Then PureClick($aBBFindNow[0], $aBBFindNow[1]) Else SetLog("Could not locate search button to go find an attack.", $COLOR_ERROR) Return EndIf ; wait for the clouds to clear SetLog("Searching for Opponent.", $COLOR_BLUE) local $timer = __TimerInit() local $iPrevTime = 0 While Not CheckBattleStarted() local $iTime = Int(__TimerDiff($timer)/ 60000) If $iTime > $iPrevTime Then ; if we have increased by a minute SetLog("Clouds: " & $iTime & "-Minute(s)") $iPrevTime = $iTime EndIf If _Sleep($DELAYRESPOND) Then Return WEnd ; Get troops on attack bar and their quantities local $aBBAttackBar = GetAttackBarBB() If _Sleep($DELAYRESPOND) Then Return ; Deploy all troops local $bTroopsDropped = False, $bBMDeployed = False SetLog( $g_bBBDropOrderSet = True ? "Deploying Troops in Custom Order." : "Deploying Troops in Order of Attack Bar.", $COLOR_BLUE) While Not $bTroopsDropped local $iNumSlots = UBound($aBBAttackBar, 1) If $g_bBBDropOrderSet = True Then local $asBBDropOrder = StringSplit($g_sBBDropOrder, "|") For $i=0 To $g_iBBTroopCount - 1 ; loop through each name in the drop order local $j=0, $bDone = 0 While $j < $iNumSlots And Not $bDone If $aBBAttackBar[$j][0] = $asBBDropOrder[$i+1] Then DeployBBTroop($aBBAttackBar[$j][0], $aBBAttackBar[$j][1], $aBBAttackBar[$j][2], $aBBAttackBar[$j][4], $iSide) If $j = $iNumSlots-1 Or $aBBAttackBar[$j][0] <> $aBBAttackBar[$j+1][0] Then $bDone = True If _Sleep($g_iBBNextTroopDelay) Then Return ; wait before next troop EndIf EndIf $j+=1 WEnd Next Else For $i=0 To $iNumSlots - 1 DeployBBTroop($aBBAttackBar[$i][0], $aBBAttackBar[$i][1], $aBBAttackBar[$i][2], $aBBAttackBar[$i][4], $iSide) If $i = $iNumSlots-1 Or $aBBAttackBar[$i][0] <> $aBBAttackBar[$i+1][0] Then If _Sleep($g_iBBNextTroopDelay) Then Return ; wait before next troop Else If _Sleep($DELAYRESPOND) Then Return ; we are still on same troop so lets drop them all down a bit faster EndIf Next EndIf $aBBAttackBar = GetAttackBarBB(True) If $aBBAttackBar = "" Then $bTroopsDropped = True WEnd SetLog("All Troops Deployed", $COLOR_SUCCESS) ; place hero and activate ability If $g_bBBMachineReady And Not $bBMDeployed Then SetLog("Deploying Battle Machine.", $COLOR_BLUE) While Not $bBMDeployed And $g_bBBMachineReady ; Check if BM is available ;Setlog("BB: Look for Battle Machine [If Exists]", $COLOR_GREEN) $iBM_Pos = BB_Mach_Slot() $aBMPos = GetMachinePos() If IsArray($aBMPos) Then ;If IsArray($iBM_Pos) Then local $iPoint = Random(0, 9, 1) If $iSide Then BB_Mach_Deploy( $iBM_Pos ) ;PureClick($g_apTR[$iPoint][0], $g_apTR[$iPoint][1]) Else BB_Mach_Deploy( $iBM_Pos ) ;PureClick($g_apTL[$iPoint][0], $g_apTL[$iPoint][1]) EndIf If _Sleep(500) Then Return ; wait before clicking ability PureClickP($aBMPos) Else $bBMDeployed = True EndIf WEnd If $bBMDeployed Then SetLog("Battle Machine Deployed", $COLOR_SUCCESS) ; Continue with abilities until death local $bMachineAlive = True while $bMachineAlive And $bBMDeployed If _Sleep($g_iBBMachAbilityTime) Then Return ; wait for machine to be available local $timer = __TimerInit() ; give a bit of time to check if hero is dead because of the random lightning strikes through graphic $aBMPos = GetMachinePos() While __TimerDiff($timer) < 3000 And Not IsArray($aBMPos) ; give time to find $aBMPos = GetMachinePos() WEnd If Not IsArray($aBMPos) Then ; if machine wasnt found then it is dead, if not we hit ability $bMachineAlive = False Else PureClickP($aBMPos) EndIf WEnd If $bBMDeployed And Not $bMachineAlive Then SetLog("Battle Machine Dead") ; wait for end of battle SetLog("Waiting for end of battle.", $COLOR_BLUE) If Not Okay() Then Return SetLog("Battle Ended.") If _Sleep(3000) Then Return ; wait for ok after both attacks are finished ;SetLog("Waiting for opponent.", $COLOR_BLUE) ;Okay() ;SetLog("Done.", $COLOR_SUCCESS) ;ZoomOut() EndFunc Func CheckBattleStarted() local $sSearchDiamond = GetDiamondFromRect("376,11,420,26") local $aCoords = decodeSingleCoord(findImage("BBBattleStarted", $g_sImgBBBattleStarted, $sSearchDiamond, 1, True)) If IsArray($aCoords) And UBound($aCoords) = 2 Then SetLog("Battle Started", $COLOR_SUCCESS) Return True EndIf Return False ; If battle not started EndFunc Func GetMachinePos() If Not $g_bBBMachineReady Then Return local $sSearchDiamond = GetDiamondFromRect("0,630,860,732") local $aCoords = decodeSingleCoord(findImage("BBBattleMachinePos", $g_sImgBBBattleMachine, $sSearchDiamond, 1, True)) If IsArray($aCoords) And UBound($aCoords) = 2 Then Return $aCoords Else If $g_bDebugImageSave Then DebugImageSave("BBBattleMachinePos") EndIf Return EndFunc Func Okay() ;local $timer = __TimerInit() ;While 1 ;local $aCoords = decodeSingleCoord(findImage("OkayButton", $g_sImgOkButton, "FV", 1, True)) ;If IsArray($aCoords) And UBound($aCoords) = 2 Then ;ClickP($aCoords) ;Return True ;EndIf ;If __TimerDiff($timer) >= 180000 Then ;SetLog("Could not find button 'Okay'", $COLOR_ERROR) ;If $g_bDebugImageSave Then DebugImageSave("BBFindOkay") ;Return False ;EndIf ;If Mod(__TimerDiff($timer), 3000) Then ;If _Sleep($DELAYRESPOND) Then Return ;EndIf ;WEnd ; BB: Wait for Battle End Local $i = 0 Local $j = 0 Local $iSide = 1 Local $iBM_Pos = -1 Local $cPixColor = '' Local $cSideNames = "TR|TL" Local $bDegug = True Local $bContinue = True Local $aOkButtom[4] = [ 400, 495 + $g_iBottomOffsetY, 0xE2F98B, 20 ] Local $aOkButtomColor[2] = [ 0xE2F98B, 0xE2FA8C ] Local $aOkBatleEnd[4] = [ 630, 400 + $g_iBottomOffsetY, 0xDDF685, 20 ] Local $aOkBatleEndColor[2] = [ 0xDDF685, 0xE2FA8C ] Local $aOkWaitBattle[4] = [ 400, 500 + $g_iBottomOffsetY, 0xF0F0F0, 20 ] Local $aTroopSlot[4] = [ 78, 580 + $g_iBottomOffsetY, 0x404040, 20 ] Local $aSlotActive[8] = [0x4C92D3, 0x5198E0, 0x5298E0, 0x5498E0, 0x5598E0, 0x65ADEC, 0x66ADEC, 0x6AB4F1] Local $aSlotOff[2] = [0x464646, 0x454545] Local $iTroopsTo = 0 Local $iWait64 = 64 Local $iWait128 = 128 Local $iWait256 = 256 Local $aAux[2] = [ 0, 0] Setlog("BB: Confirm Battle End [ok]", $COLOR_INFO) $j = 0 While $j < $iWait64 If _Sleep($DELAYRUNBOT1) Then Return $cPixColor = _GetPixelColor($aOkWaitBattle[0], $aOkWaitBattle[1], True) If _ColorCheck( $cPixColor, Hex($aOkWaitBattle[2], 6), 20) Then $j = 32 If _Sleep($DELAYRUNBOT1) Then Return $cPixColor = _GetPixelColor($aOkButtom[0], $aOkButtom[1], True) If _ColorCheck( $cPixColor, Hex($aOkButtom[2], 6), 20) Then $j = $iWait64 Else $j += 1 Endif BB_StatusMsg("Wait for Battle End" & " [ " & String( $j ) & " ]") WEnd If _Sleep($DELAYRUNBOT1) Then Return ; If $aOkWaitBattle Exists Local $cPixColor = '' Local $aOkWaitBattle[4] = [ 400, 500 + $g_iBottomOffsetY, 0xF0F0F0, 20 ] local $aCoords = decodeSingleCoord(findImage("OkayButton", $g_sImgOkButton, "FV", 1, True)) $cPixColor = _GetPixelColor($aOkWaitBattle[0], $aOkWaitBattle[1], True) If IsArray($aCoords) And UBound($aCoords) = 2 Then If _ColorCheck( $cPixColor, Hex($aOkWaitBattle[2], 6), 20) Then If $bDegug Then SetLog("BB: Okay Buttom [no wait battle end], color: " & $cPixColor, $COLOR_DEBUG) ClickP($aOkWaitBattle, 1, 0, "#0000") EndIf If _Sleep($DELAYRUNBOT1) Then Return ; wait $aOkButtom to appear $j = 0 $cPixColor = _GetPixelColor($aOkButtom[0], $aOkButtom[1], True) While Not BB_ColorCheck( $aOkButtom, $aOkButtomColor ) If $bDegug Then BB_StatusMsg("Wait Okay Buttom. [Ok]. color: " & $cPixColor & " [ " & String( $j ) & " ]") If _Sleep($DELAYRUNBOT1) Then Return $j += 1 If $j > $iWait128 Then ExitLoop $cPixColor = _GetPixelColor($aOkButtom[0], $aOkButtom[1], True) WEnd If $j < $iWait128 Then SetLog("BB: Click Buttom. [Ok]. color: " & $cPixColor & " [ " & String( $j ) & " ]", $COLOR_DEBUG) ClickP($aOkButtom, 1, 0, "#0000") Else SetLog("BB: Can't Find Buttom [Ok]. color: " & $cPixColor, $COLOR_ERROR) EndIf If _Sleep($DELAYRUNBOT1) Then Return ; wait $aOkBatleEnd to appear If $j < $iWait64 Then $j = 0 $cPixColor = _GetPixelColor($aOkBatleEnd[0], $aOkBatleEnd[1], True) While Not BB_ColorCheck( $aOkBatleEnd, $aOkBatleEndColor ) If $bDegug Then BB_StatusMsg("Wait Okay Buttom. [end]. color: " & $cPixColor & " [ " & String( $j ) & " ]") If _Sleep($DELAYRUNBOT1) Then Return $j += 1 If $j > $iWait64 Then ExitLoop $cPixColor = _GetPixelColor($aOkBatleEnd[0], $aOkBatleEnd[1], True) Return True WEnd If $j < $iWait64 Then SetLog("BB: Click Buttom [end], color: " & $cPixColor & " [ " & String( $j ) & " ]", $COLOR_DEBUG) ClickP($aOkBatleEnd, 1, 0, "#0000") ClickP($aAway, 1, 0, "#0000") Else SetLog("BB: Can't Find Buttom [End]. color: " & $cPixColor, $COLOR_ERROR) EndIf Else If _Sleep($DELAYRUNBOT1) Then Return ClickP($aAway, 1, 0, "#0000") EndIf EndIf Return True EndFunc Func DeployBBTroop($sName, $x, $y, $iAmount, $iSide) Local $cSideNames = "TR|TL" Local $iBM_Pos = -1 SetLog("Deploying " & $sName & "x" & String($iAmount), $COLOR_ACTION) PureClick($x, $y) ; select troop If _Sleep($g_iBBSameTroopDelay) Then Return ; slow down selecting then dropping troops For $j=0 To $iAmount - 1 local $iPoint = Random(0, 9, 1) If $iSide Then ; pick random point on random side BB_Attack() ;PureClick($g_apTR[$iPoint][0], $g_apTR[$iPoint][1]) Else BB_Attack() ;BB_Mach_Deploy( $iBM_Pos ) ;PureClick($g_apTL[$iPoint][0], $g_apTL[$iPoint][1]) EndIf If _Sleep($g_iBBSameTroopDelay) Then Return ; slow down dropping of troops Next EndFunc Func BB_Attack($Nside = 1, $SIDESNAMES = "TR|TL", $iTroopToDeploy = 4 ) Local $iSide = Random(0, 1, 1) ; randomly choose top left or top right Local $iPoint = Random(0, 9, 1) Local $cSideNames = "TR|TL" Local $aBB_DiamondTop[4] = [420, 300 + $g_iBottomOffsetY, 0x7D6559, 10] Local $aBB_DiamondBottom[4] = [430, 570 + $g_iBottomOffsetY, 0x2B4847, 10] Local $aBB_DiamondLeft[4] = [300, 340 + $g_iBottomOffsetY, 0x213E3E, 10] Local $aBB_DiamondRight[4] = [700, 430 + $g_iBottomOffsetY, 0x2F5351, 10] Local $aBB_LineCenter[2] = [ 0, 0] Local $i = 0 Local $iHalf = 0 Local $iRest = 0 Local $aDropCoord[2] = [ 0, 0] Local $aDropPointX[4] = [ 0, 0, 0x7D6559, 10] Local $aDropPointY[4] = [ 0, 0, 0x7D6559, 10] Local $iBB_MaxDrop = 20 If $iTroopToDeploy < 4 Then $iTroopToDeploy = 4 If $iTroopToDeploy > 8 Then $iTroopToDeploy = 8 $iHalf = INT( $iTroopToDeploy / 2 ) $iRest = $iTroopToDeploy - ( $iHalf * 2 ) $iHalf += $iRest $aBB_LineCenter[0] = INT( ( $aBB_DiamondTop[0] + $aBB_DiamondRight[0] ) / 2 ) $aBB_LineCenter[1] = INT( ( $aBB_DiamondTop[1] + $aBB_DiamondRight[1] ) / 2 ) $aDropCoord[0] = INT( ( ( $aBB_LineCenter[0] - $aBB_DiamondTop[0] ) * 0.9 ) / $iHalf ) $aDropCoord[1] = INT( ( ( $aBB_LineCenter[1] - $aBB_DiamondTop[1] ) * 0.9 ) / $iHalf ) KeepClicks() For $i = $iHalf To 1 Step -1 $aDropPointX[0] = $aBB_LineCenter[0] + ( $i * $aDropCoord[0] ) $aDropPointX[1] = $aBB_LineCenter[1] + ( $i * $aDropCoord[1] ) $aDropPointY[0] = $aBB_LineCenter[0] - ( $i * $aDropCoord[0] ) $aDropPointY[1] = $aBB_LineCenter[1] - ( $i * $aDropCoord[1] ) If _Sleep($DELAYDROPTROOP1) Then Return AttackClick($aDropPointX[0], $aDropPointX[1], 1, SetSleep(0), 0, "#0000") If _Sleep($DELAYDROPTROOP1) Then Return AttackClick($aDropPointY[0], $aDropPointY[1], 1, SetSleep(0), 0, "#0000") Next ReleaseClicks() If _Sleep($DELAYRUNBOT1) Then Return EndFunc ;==>BB_Attack Func BB_Mach_Deploy( $iSlot = -1 ) Local $j = 0 Local $iSide = Random(0, 1, 1) ; randomly choose top left or top right Local $iPoint = Random(0, 9, 1) Local $cPixColor = '' Local $cPixCheck = '' Local $bDegug = True Local $iWait128 = 128 Local $aBMachine[4] = [ 395, 580 + $g_iBottomOffsetY, 0x486E83, 20 ] Local $aBMachineColor[5] = [ 0x487188, 0x486E83, 0x486B7E, 0x486F81, 0x466F84 ] Local $aBatleEndColor[2] = [ 0x020202, 0x020202 ] Local $aDropBM[4] = [ 270, 480 + $g_iBottomOffsetY, 0x7D6559, 20 ] If _Sleep($DELAYRUNBOT3) Then Return ; If BM Present If ( $iSlot + 1 ) > 0 Then ; Slot Pos $aBMachine[0] += ( $iSlot * 72 ) ; Deploy Battle Machine If $bDegug Then SetLog("BB: Click BM, color: " & $cPixColor & " Slot:[ " & String( $iSlot + 5 ) & " ]", $COLOR_DEBUG) KeepClicks() If _Sleep($DELAYDROPTROOP1) Then Return ClickP($aBMachine, 1, 0, "#0000") If _Sleep($DELAYDROPTROOP1) Then Return AttackClick($aDropBM[0], $aDropBM[1], 1, SetSleep(0), 0, "#0000") If _Sleep($DELAYDROPTROOP1) Then Return ReleaseClicks() If _Sleep($DELAYRUNBOT3) Then Return $cPixColor = _GetPixelColor($aBMachine[0], $aBMachine[1], True) $cPixCheck = $cPixColor If _Sleep($DELAYRUNBOT3) Then Return While $j < $iWait128 $j += 1 If _ColorCheck( $cPixColor, $cPixCheck, 20) Then ClickP($aBMachine, 1, 0, "#0000") BB_StatusMsg("Activate BM Power, color: " & $cPixCheck & " [ " & String( $j+1 ) & " ]") Else If _ColorCheck( $cPixCheck, Hex($aBatleEndColor[0], 6), 20) Then If $bDegug Then SetLog("BB: Battle end detected, color: " & $cPixCheck & " Slot:[ " & String( $iSlot + 5 ) & " ]", $COLOR_DEBUG) $j = $iWait128 Else If Mod($j, 8) = 0 Then ClickP($aBMachine, 1, 0, "#0000") EndIf EndIf EndIf If _Sleep($DELAYRUNBOT1) Then Return $cPixCheck = _GetPixelColor($aBMachine[0], $aBMachine[1], True) WEnd EndIf EndFunc ;==>BB_Mach_Deploy ; #FUNCTION# ==================================================================================================================== ; Name ..........: BB_ColorCheck( $aInfo, $aColors ) ; Description ...: Check an Array of Colors ( instead just one ) ; Author ........: Chackal++ ; Modified ......: ; Remarks .......: This file is part of MyBot, previously known as ClashGameBot. Copyright 2015-2016 ; MyBot is distributed under the terms of the GNU GPL ; Related .......: ; Link ..........: https://github.com/MyBotRun/MyBot/wiki ; Example .......: No ; =============================================================================================================================== Func BB_ColorCheck( $aInfo, $aColors ) Local $i Local $cPixel Local $bResult = False Local $iLoop = UBound( $aColors ) - 1 $cPixel = _GetPixelColor($aInfo[0], $aInfo[1], True) For $i = 0 to $iLoop If _ColorCheck( $cPixel, Hex($aColors[$i], 6), 20) Then $bResult = True ExitLoop EndIf Next Return $bResult EndFunc ;==>BB_ColorCheck Func BB_StatusMsg( $cTxt ) _GUICtrlStatusBar_SetTextEx($g_hStatusBar, "BB Status: " & $cTxt ) EndFunc ;==>BB_StatusMsg Func BB_Mach_Slot() Local $i = 0 Local $iSlot = -1 Local $cPixColor = '' Local $cPixCheck = '' Local $bDegug = True Local $aBMachine[4] = [ 392, 580 + $g_iBottomOffsetY, 0x486E83, 20 ] Local $aBMachineColor[5] = [ 0x487188, 0x486E83, 0x486B7E, 0x486F81, 0x466F84 ] If _Sleep($DELAYRUNBOT3) Then Return ; Find Battle Machine For $i = 0 To 2 ; Pos Next Slot If ($i > 0) Then $aBMachine[0] += 72 EndIf $cPixColor = _GetPixelColor($aBMachine[0], $aBMachine[1], True) If _Sleep($DELAYRUNBOT3) Then Return IF BB_ColorCheck( $aBMachine, $aBMachineColor ) Then If $bDegug Then SetLog("BB: BM Found, color: " & $cPixColor & " Slot:[ " & String( $i + 5 ) & " ]", $COLOR_DEBUG) $iSlot = $i $i = 2 EndIf Next Return $iSlot EndFunc ;==>BB_Mach_Slot
  3. can i add drop order for battle machine? how do i mod add drop order for battle machine? Thanks for the greats mods!
  4. here is the bug with level 5 earth quake spell
  5. @Chilly-Chill hi, great job on Mods ! bot sometimes not attack on BB attacks when switch to other account my setting is lower 100 higher 5000
  6. ; Lets se if exist or NOT the Yellow Arrow, If Doesnt exist the icon than exist the Yellow arrow , DONE If Not QuickMIS("BC1", $g_sImgAutoUpgradeInfo, $x, $y, $x1, $y1, $Screencap, $Debug) Then Click($x + 100, $y + 50, 1) If _Sleep(3000) Then Return ; Lets search for the Correct Symbol on field If IsMainPageBuilderBase() Then ; add this code fix it for me If QuickMIS("BC1", $g_sImgAutoUpgradeNewBldgYes, 150, 150, 650, 550, $Screencap, $Debug) Then Click($g_iQuickMISX + 150, $g_iQuickMISY + 150, 1) SetLog("Placed a new Building on Builder Island! [" & $g_iQuickMISX + 150 & "," & $g_iQuickMISY + 150 & "]", $COLOR_INFO) If _Sleep(1000) Then Return ; Lets check if exist the [x] , Some Buildings like Traps when you place one will give other to place automaticly! If QuickMIS("BC1", $g_sImgAutoUpgradeNewBldgNo, 150, 150, 650, 550, $Screencap, $Debug) Then Click($g_iQuickMISX + 150, $g_iQuickMISY + 150, 1) EndIf Return True Else If QuickMIS("BC1", $g_sImgAutoUpgradeNewBldgNo, 150, 150, 650, 550, $Screencap, $Debug) Then SetLog("Sorry! Wrong place to deploy a new building on BB! [" & $g_iQuickMISX + 150 & "," & $g_iQuickMISY + 150 & "]", $COLOR_ERROR) Click($g_iQuickMISX + 150, $g_iQuickMISY + 150, 1) Else SetLog("Error on Undo symbol!", $COLOR_ERROR) EndIf EndIf
  7. try to delete all your profile folder first, delete profile work for me or take a look at this POST
  8. did you got any account banned before? how about BB attack by MODmybot ? still look like bot to me
  9. if we click supercell link from mybot.run , maybe they can detect our ip and link to coc ip that we play game? from there they can monitor of using third party software or bot, maybe? just my 2cents
  10. yeah,somebody need to get a real life that why MyBot help we get a real life and time in real live
  11. Builderbase New Suggested Upgrades Seem like $ClocksCoordinates not working very well, can we just use click on yellow arrow instead? Local $ClocksCoordinates = QuickMIS("CX", $g_sImgAutoUpgradeClock, 20, 250, 775, 530, $Screencap, $Debug) Local $sYellowArrow, $aYellowArrow $sYellowArrow = findImage("Slot", $g_sImgYellowArrow, "FV", 1, True) ; Search for Yellow Arrow $aYellowArrow = $sYellowArrow If IsArray($sYellowArrow) Then Click($sYellowArrow[0], $sYellowArrow[1], 1) If _Sleep(3000) Then Return SetLog("Click Yellow Arrow successfully!", $COLOR_SUCCESS)
  12. i think is this line create loop $nMinRemainTrain = CheckTroopTimeAllAccount($bForceSwitch) If $nMinRemainTrain <= 1 And Not $bForceSwitch And Not $g_bDonateLikeCrazy Then ; Active (force switch shall give priority to Donate Account) If $g_bDebugSetlog Then SetDebugLog("Switch to or Stay at Active Account: " & $g_iNextAccount + 1, $COLOR_DEBUG) $g_iDonateSwitchCounter = 0 just use normal switch for temporary solution
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