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    • monkeyhunter

      MyBot.run V7.6.2 RELEASED!   08/25/2018

      MyBot.run continues the legacy again with release of V7.6.2!!   This release supports the June 2018 game update and has some new features hidden inside as well   Get your copy in thread below!!   Click here to get to the release thread MyBot.run v7.6.2 Release


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10 Good

About darksider007

  1. Battle error

    you need to add a debug file, hard for people to guess why you drop a wallbreaker.
  2. Drop trophies in builder base

    Woah, you the man, i'll give it a try
  3. Not a bad idea, ik what you're talking about the bot ocasionally mistype plus the delay in typing +1
  4. I personally didn't monitor this exact problem but i did see a greately decrease in number of attacks done over a large enough sample with 7.6.0+. Didn't have time to investigate where was the problem but i am currently using a lower version with aio mod 1.8.5 which performs exactly what i'd expect (around 17-18 attacks per 10 hours while 7.6.1 does about 10). I have some pc lag issues and assumed might be my computer fault and didn't want to investigate/report the problem since nobody else seemed to complain about something similar. Sorry i'm not very helpful in investigation, just wanted to point i also noticed there might be something that makes the bot less efficient than it should be. (me using 2 accounts in 1 bot)
  5. Suggestion! SmartZap.

    Yeah it's nice on lightning events plus sometimes the collectors are clumped and it's very profitable to cast lightning on a group.
  6. Drag donated troops from queue army in the right training possition So now that the original bot supports double train army, we can post suggestions to improve that component A problem of the current double train army and donation system, it's during donations, sometimes the army setup gets messed up, and bot has to remove partial trained armies and even delete trained troops from main army, loosing all the money invested in building them. The problem in a small example: Currently i'm attacking with 2 accounts both using a lava loon minion setup. Training order it's: 2 lava, 36 loons, 10 minions. Ideally i would like to donate only lava hounds, but I'm unable to since the bot doesn't support waiting for partially filled cc, only requesting if cc is partially filled.. However past that part .. when i donate 1 lava hound to my second account, one hound it's taken from my queued army and moved into main army. If another clan mate requests another lava (as long as i don't have a lava trained in the queued army) the lava is taken from main army again, and another one from queued army is moved to main army. Both times the bot will add to queue the donated troops. Problem now is, the queued army instead having the correct order with 2 lava hounds in front, will have loons first, followed by minions and 2 lava at end. So now if there's a 3rd lava request, when it's donated from main army, instead having a lava hound moved from queue army into main army, 6 loons will be moved. The bot will not notice, and add 3rd lava into the queued army. As main army completes, the bot notices the setup it's wrong, and deletes the whole queued army, deletes the extra loons, and adds everything in training as it should be. A fix could be: When the donated troops are added into training, perform an arranging of all queued troops and drag them in the correct order.
  7. Fine tune training order.

    Fine tune training order. There is a setting in the bot which allows you to set when the bot should attack (ie when the army is 60% complete). But that setting it's pretty much useless in the current training form since the armies are trained as: half army all giants, followed by half army all wizards. Or half army lava hounds, half army loons. So if you wanted to attack with a partial army, you might end up attacking with mostly tank units and barelly and dps behind it. But if the exact unit training order can be preset .. let's say 5 giants, 5 wizards, 5 giants .. and so on . then you can attack with partial armies and make use of that setting.
  8. Which files are used in shared_prefs

    That's not what i asked, i need the files used in shared_prefs
  9. Which files are used in shared_prefs So, long story short, i lost access to the gmail used for my coc account. However i have no problem using the account with the use of shared_prefs login system. What i would like to know, if i had an account on my phone and i want to make sure i don't get locked out of it, which files should i save, so the device it's recognized and i don't need to login with google or supercell ID. And about where should i search for them ^^ Thanks !
  10. Improve dead base attack efficiency If you attack with 2 unit types, a tank and a damage dealer, something like barbarians and archers, or giants and wizards the options are: Standard attack: you can spread the tank first and damage dealers behind. You don't have control how many units and where to delpoy them. There is an option to focus certain collectors but the unit deployment it's .. decent but not great Scripted attack: you make your own CSV. But you can't control waypoints depending of the locations of the collectors. And the new smart attack: It looks to me like a standard attack that uses external edges and spreads units evenly on the whole side. I love it how it can detect where the big bucks are, but doesn't leave room for much customization. If you attack with mass goblins you probably don't want to throw them in if the base has all the collectors deep inside. But what i think would be really cool if there was a way to determine a plan for each outside collector. For example 1 giant 1 wizard for each collector that's at most 2 tiles from red line. Or somebody might want 1 giant 3 goblins and so on. Not sure if it would be possible to add dynamic waypoints into a CSV, but there it would offer the most customization. Could even use dynamic waypoints to fine tune jump/quake locations which would be incredibly cool ^^
  11. @demen helped me edit AIO mod slightly to be able to set a very small range for trophy drop (about 50 cups) and I have to say that stuff it's amazing I drop trophies very often, usually in between army training. Maybe a more complete script could be added somewhere, i don't know how to edit the GUI i just changed some source code.
  12. Delete the compiled (.exe file), right click mybot.run.au3 and select compile x86. I also get antivirus problem with one of the compiled files and i just recompile and the problem goes away.
  13. about aio mod

    The aio mod has the original MBR with some modified files in it. So it comes as a "full bot". You can extract it in it's own folder separately.
  14. downloading mybot.run

  15. Gem Decreasing

    I'm afraid you won't get help here regarding AIO mod. Try to post in the mod topic.