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BOLUDOZ

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  1. Updated, fixed giants drops, fixes all features, scrollable gui
  2. @Samkie I found some errors when carrying the mod and I want to mention them. click.au3 this file was ported if I remember correctly, leaving the hflclick unused. It was necessary to update Local $ iSlote Compensation = -8 within the if and other code that I do not remember, but it is already updated in this code. COCBot\functions\Image Search\imglocAttackBar.au3, updated code ;Local $iSlotCompensation = -8 For $i = 0 To UBound($aResult) - 1 Local $Slottemp If $aResult[$i][1] > 0 Then If $g_bDebugSetlog Then SetLog("SLOT : " & $i, $COLOR_DEBUG) ;Debug If $g_bDebugSetlog Then SetLog("Detection : " & $aResult[$i][0] & "|x" & $aResult[$i][1] & "|y" & $aResult[$i][2], $COLOR_DEBUG) ;Debug ; samm0d $Slottemp = SlotAttack(Number($aResult[$i][1]), $CheckSlot12, $CheckSlotwHero, $SRIGHT, TroopIndexLookup($aResult[$i][0])) ;$Slottemp = SlotAttack(Number($aResult[$i][1]), $CheckSlot12, $CheckSlotwHero) If $g_bRunState = False Then Return ; Stop function If _Sleep(20) Then Return ; Pause function If UBound($Slottemp) = 2 Then If $g_bDebugSetlog Then SetLog("OCR : " & $Slottemp[0] & "|SLOT: " & $Slottemp[1], $COLOR_DEBUG) ;Debug Local $iSlotCompensation = -8 If $g_iSamM0dDebug = 1 Then $aResult[$i][5] = getTroopsSpellsLevel(Number($Slottemp[0]) + $iSlotCompensation, 704) If $g_iSamM0dDebug = 1 Then SetLog("$aResult[$i][5]: " & $aResult[$i][5]) If $CheckSlotwHero Then $iSlotCompensation = 10 If $aResult[$i][0] = "Castle" Or $aResult[$i][0] = "King" Or $aResult[$i][0] = "Queen" Or $aResult[$i][0] = "Warden" Then $aResult[$i][3] = 1 $aResult[$i][4] = $Slottemp[1] Else ; In case of Spells + Heroes ; June 2018 Update If StringInStr($aResult[$i][0], "Spell") <> 0 And $CheckSlotwHero = True then $Slottemp[0] = $Slottemp[0] + 13 $iSlotCompensation = -6 EndIf $aResult[$i][3] = Number(getTroopCountBig(Number($Slottemp[0]), 636)) ; For Big Numbers, when the troops is selected $aResult[$i][4] = $Slottemp[1] If $aResult[$i][3] = "" Or $aResult[$i][3] = 0 Then $aResult[$i][3] = Number(getTroopCountSmall(Number($Slottemp[0]), 641)) ; For small Numbers $aResult[$i][4] = $Slottemp[1] EndIf If StringInStr($aResult[$i][0], "ESpell") <> 0 And $g_bSmartZapEnable = True Then $aResult[$i][5] = getTroopsSpellsLevel(Number($Slottemp[0]) + $iSlotCompensation, 704) If $aResult[$i][5] <> "" Then $g_iESpellLevel = $aResult[$i][5] ; If they aren't empty will store the correct level, or will be level 1 , just in case If $g_bDebugSmartZap = True Then SetLog("EarthQuake Detected with level " & $aResult[$i][5], $COLOR_DEBUG) EndIf If StringInStr($aResult[$i][0], "LSpell") <> 0 And $g_bSmartZapEnable = True Then $aResult[$i][5] = getTroopsSpellsLevel(Number($Slottemp[0]) + $iSlotCompensation, 704) If $aResult[$i][5] <> "" Then $g_iLSpellLevel = $aResult[$i][5] ; If they aren't empty will store the correct level, or will be level 1 , just in case If $g_bDebugSmartZap = True Then SetLog("Lightning Detected with level " & $aResult[$i][5], $COLOR_DEBUG) EndIf EndIf Else SetLog("Problem with Attack bar detection!", $COLOR_RED) SetLog("Detection : " & $aResult[$i][0] & "|x" & $aResult[$i][1] & "|y" & $aResult[$i][2], $COLOR_DEBUG) $aResult[$i][3] = -1 $aResult[$i][4] = -1 EndIf ; samm0d $strinToReturn &= "|" & TroopIndexLookup($aResult[$i][0]) & "#" & $aResult[$i][4] & "#" & $aResult[$i][3] & "#" & $aResult[$i][1] EndIf Next EndIf EndIf and COCBot\functions\Attack\Attack Algorithms\algorithm_AllTroops.au3 If Not ($g_abAttackStdSmartAttack[$g_iMatchMode]) Then GetBuildingEdge($eSideBuildingDES) ; Get DE Storage side when Redline is not used. There is one more line than it should. Case 4 ;DE Side - Live Base only ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SetLog("Attacking on Dark Elixir Side.", $COLOR_INFO) $nbSides = 1 ; samm0d If $g_iMatchMode = $LB Then SetLog("Attacking on Dark Elixir Side.", $COLOR_INFO) If Not ($g_abAttackStdSmartAttack[$g_iMatchMode]) Then GetBuildingEdge($eSideBuildingDES) ; Get DE Storage side when Redline is not used. EndIf If Not ($g_abAttackStdSmartAttack[$g_iMatchMode]) Then GetBuildingEdge($eSideBuildingDES) ; Get DE Storage side when Redline is not used.
  3. @Samkie MBR GUI Control Child Sanm0d.au3 ; calculate $iTotalTrainSpaceSpell value $g_iMySpellsSize = Int((GUICtrlRead($txtNumLightningSpell) * $g_aiSpellSpace[$eSpellLightning]) + _ (GUICtrlRead($txtNumHealSpell) * $g_aiSpellSpace[$eSpellHeal]) + _ (GUICtrlRead($txtNumRageSpell) * $g_aiSpellSpace[$eSpellRage]) + _ (GUICtrlRead($txtNumJumpSpell) * $g_aiSpellSpace[$eSpellJump]) + _ GUICtrlRead($txtNumFreezeSpell) + _ (GUICtrlRead($txtNumCloneSpell) * $g_aiSpellSpace[$eSpellClone]) + _ GUICtrlRead($txtNumPoisonSpell) + _ GUICtrlRead($txtNumHasteSpell) + _ GUICtrlRead($txtNumEarthSpell) + _ GUICtrlRead($txtNumSkeletonSpell))
  4. it was just what I thought
  5. Altu faltu, saw your 'supercell id' mod it would be nice to adapt it to the system of this mod since it is very easy to modify it and has easy images to exchange, much more secure than the buttons, this mod does not have support for 'Supercell ID ', could we take your system to adapt it and update it? This Samkie mod has a system separated from the official method but it only supports google.
  6. Thank you. I'm busy studying really I do not have much time. If you can help make the giants drop on the map, it would be very helpful and practically everything would be ready and functional. Test now
  7. Updated
  8. What do you expect if it is what everyone wants?, It is not easier for people to participate in corrections.
  9. I doubt it, as you can verify that. You are putting me on the wheel, please retreat.Go see if you can make the dragon train on your own, instead of bothering. Greetings, annoying, hindrance.
  10. It is based on your solution. I'm afraid they do not love me.
  11. really ?
  12. Double train army

    you are a genius, what a simple code, thank you, I did not know that it also replaced the functions of the game in that mod, sorry to publish it here.
  13. Are you willing to be a part? I think this is an appropriate job for you. @SpartanUBPT
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