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Showing content with the highest reputation since 03/15/2019 in all areas

  1. 4 points
    MyBot 7.7.2 impulseMOD v1.0.9 First of all.. all the features included in this mod are not coded by me. Most of the features I've added or I will add in the future are pasted from Simbios MOD v 1.4.1. I will try to fix any features that do not work. Features I will add more features in next days Changelog Wanted features and improvments? Bugs Please report all bugs you find in this topic or on github Download All releases - MBR_v7.7.X_impulseMOD_vX.X.X Latest release - MBR_v7.7.2_impulseMOD_v1.0.9 Enjoy
  2. 2 points
    *** First of All *** Show Your Appreciation to Us: Click On ( or just get out of here ) . . . Thanks to All MyBot Team . . . Release: MyBot 7.7.2 Light [r03] + QuickTrain ( With DEB ) DoubleTrain ( for Siege Machines ) CCWT - Max LogOut Time ( back and play ) DRTRT - Don't retype text when request troops ( just once ) + BB Play ( Attack in Builder Base) + Sinc with v 7.7.2 This is All We Need Focus on a Stable Revision *** LOAD STRATEGIES *** The easy and fast way to create a fresh profile WARNING: - The use of "MultiFinger Attacks" appear very bot-like and can potentially result in a ban. Use at your own risk! Full Pack Executable available ( or use AutoIt to compile/run this fork ) *** Download and Play *** Support MyBot.run development and help towards running costs ! Donate to MyBot.Run Features ( It's a Work in Progress ) Changelog Config - ScreenShots Load Strategies: FFC, MultiFinger or GiBArchGobWalWizHogPekGolem TH10 - Log TH11 - Log DownLoad ( Revision 7.7.0 [r03] ) Official Edition Based MyBot 7.7.x.r_xx ( Newest ) Enjoy it
  3. 1 point
    Hi Littledevill , hope you are well. I’ve sent you a message with information. Cheers
  4. 1 point
  5. 1 point
    Yeah also fixed in next version. Sry for that
  6. 1 point
    if anyone looking for very serious push clan then you just can't find a clan as good as this.
  7. 1 point
    th 10 and iam botting like 10h a day always doing my 4k points in CG
  8. 1 point
  9. 1 point
    2 things are needed to be able to drop the siege machines. First) the bot needs to be set, as you have done Second) the script needs to contain the instruction to drop the type of siege machine you have selected. If you select siege type 'Battle Blimp' but the script only contains a Drop Wall Wrecker instruction, it wont drop anything. You can look inside the script and see what it contains, or you can look at the script creators post and look at their instructions about how to use the scripts. You can even modify the script to drop the siege type you want to use if you know how.
  10. 1 point
    What are your top trophies pushing with bot? I hit 6316 last season, and I am just below 6300 now with 10 days left to go in season. Curious to see what the top record is for pushing with the bot. Here is the CSV I have the most luck with , I altered it, and you need loons rage and WW in CC everytime. Feel free to share your favorite CSV with you cup record. DragLoon 1.0 Initial by Z E C K V2.csv
  11. 1 point
    thats not true... it does use Nox such as every other emulator... but you have to edit your config.ini for it... open your MyBot/profiles/yourVillage/config.ini for editing and change two lines: emulator: Nox instance: Nox (Nox_1, Nox_2 etc. if you want run more instances) But I just wonder why it wants to use bluestacks since my most recent version of MyBot.run has leapdroid as default...
  12. 1 point
    very unlikely... if you choose your attack scripts wisely ... if your troops deploy too fast and too precise someone will notice... especially active base raids... but still... very unlikely
  13. 1 point
    Hello, everyone! This guide will teach you how to fix the shared folder (ADB) error. If you need more help after reading, leave a comment and I'll assist you ASAP. If this guide helps you, please like or upvote the thread. Thank you! 1. Error message Please wait while (emulator) and CoC start... Waiting for shared folder to get mounted... (Emulator) cannot use ADB on shared folder, "(/mnt/shared/Other|/mnt/shell/emulated/0/Download/other)" not found File not found: C:\Users\(username)\Documents\(emulator folder)\Other\177943ECDA34CA325C52D7C2857D78473445A829 2. Fix the issue Navigate to your emulator settings. Select the box that says "Root" or "Root Startup". Add all MyBot.run folders to your antivirus exception list. Save the changes you made and reboot your computer. If the error persists, uninstall and reinstall MyBot.run and your emulator following this guide. That's it, you're good to go. Enjoy!
  14. 1 point
  15. 1 point
    There is already a game notification that does that. I don't see the point of adding a telegram one.
  16. 1 point
    drillSearch was kind of a math exercise for me. At first it collects all the drills and their information (potential hold of a drill is derived from drill level, that is one of the reasons, it tries to get it as accurate as possible). The clusterdetection takes place when the drills are valued for the zap. It looks, if there is a cluster of 3 or 2 drills, standing near each other. Then it calculates the median for these drills (https://en.wikipedia.org/wiki/Median_(geometry) english wiki, but not that good, https://de.wikipedia.org/wiki/Geometrischer_Schwerpunkt german wiki, much better explanation), to look, if all participating drills are near enough to this center point. Median for 3 Drills: Local $iMedianX = Ceiling(Number(($aDarkDrills[0][0] + $aDarkDrills[1][0] + $aDarkDrills[2][0]) / 3)) Local $iMedianY = Ceiling(Number(($aDarkDrills[0][1] + $aDarkDrills[1][1] + $aDarkDrills[2][1]) / 3)) Median for groups of 2 drills (1,2;2,3;3,1) with up to 3 drills: Local $iMedianX = Ceiling(Number(($aDarkDrills[$i][0] + $aDarkDrills[Mod($i + 1, UBound($aDarkDrills))][0]) / 2)) Local $iMedianY = Ceiling(Number(($aDarkDrills[$i][1] + $aDarkDrills[Mod($i + 1, UBound($aDarkDrills))][1]) / 2)) If so, it calculates a weighted median, including the HP of the drills, to determine, where to actually zap. It shifts the point of attack from the median towards the higher level drills. This calculation can become quite complex, the more points you have. easyPreySearch only calculates the median, but for (theoretically) unlimited points. Weight in this context is only the amount of already combined points: Local $iNewWeight = $aReturnResult[$iResult][2] + $aReturnResult[$jResult][2] $aReturnResult[$iResult][0] = Ceiling(Number(($aReturnResult[$iResult][0] * $aReturnResult[$iResult][2] + $aReturnResult[$jResult][0] * $aReturnResult[$jResult][2]) / $iNewWeight)) $aReturnResult[$iResult][1] = Ceiling(Number(($aReturnResult[$iResult][1] * $aReturnResult[$iResult][2] + $aReturnResult[$jResult][1] * $aReturnResult[$jResult][2]) / $iNewWeight)) $aReturnResult[$iResult][2] = $iNewWeight
  17. 1 point
  18. 1 point
    Topic moved to Help & Support. You can set your Bot to do this. Example:
  19. 1 point
    Bot Hakkında Bilmeniz Gerekenler(Resimli Anlatım) Merhaba arkadaşlar sizlere botta bulunan özellikleri ve kullanımı hakkında birkaç resim hazırladım.Umarım bundan sonraki zamanlarda botu daha verimli kullanabilirsiniz. Sizden ricam bu konuyu okumadan diğer bot konularına geçmeyiniz. Günlük sekmesi Köy-Çeşitli sekmesi Köy-İstek ve bağış-Birlik isteği sekmesi Köy-İstek ve bağış-Birlik bağışı sekmesi Köy-İstek ve bağış-Bağış zamanlaması sekmesi Köy-yükseltme sekmeleri(labaratuvar,kahramanlar,binalar,duvarlar) Köy-Kırılamaz modu sekmesi -3 sarı yıldızın yanındaki ganimet miktarının altına düştüğünüzde ise saldırıya giderek tekrar ganimet toplar. Saldırı planı-Birlik/büyü/hızlandırma seçenekleri-Troops/spells sekmesi -Smartzap kullanıyorsanız Büyü sayınızı mutlaka doğru girmelisiniz.(ör:11 büyü kapasitesi 5 yıldırım) -Ordu kapasitenizi doğru girmezseniz hiçbir zaman ordu dolu görünmeyeceği için bot savaşa gitmez. -Quick train kullanırsanız bağış yaparken daha yavaş bağış yapacaktır. Saldırı planı-Birlik/büyü/hızlandırma seçenekleri-options sekmesi Saldırı planı-arama ve saldırı-Ölü köy-arama sekmesi Saldırı planı-arama ve saldırı-Ölü köy-saldırı sekmesi -Csv script:sabit saldırı şekli demektir ve kullanılan csv içerisinde yazan nasıl hazırladıysa her savaşta orduyu aynı şekilde bırakır. -Her csv ayrı asker türlerini ve büyüleri kullanır.o csv nin içinde olmayan askerler üreterek savaşa sokmaya çalışırsanız savaşta askerleri bırakmayacaktır veya büyüleri.O yüzden csv yi seçtiğinizde altında yazan açıklamalara bakarak askerlerinizi belirleyiniz.Eğer altındaki açıklama yeterli değilse forumda csv ismini aratarak ilgili csv nin konusundan asker ve büyülere bakabilirsiniz. Saldırı planı-arama ve saldırı-ayarlar-arama sekmesi Saldırı planı-arama ve saldırı-ayarlar-Kupa ayarları sekmesi Saldırı planı-stratejiler sekmesi Bot-Özelleştir sekmesi -Kişisel molada kapatmaya zorla özelliği clash of clansın belirlediği kalkansız kalma süresinin sonunda oyundan çıkarak 16 dk beklemesini sağlar böylece kişisel mola süresi uzamadan bot tekrar dönüp ganimet kasabilir.(kişisel mola verildiğinde oyuna girişolursa her seferinde daha da uzayacaktır o süre) Smartzap sekmesi -Eğer köy bşnanızı tespit edemediyse bot smartzap çalışmaz.Böyle bir durumda köy düzenini değiştirerek köy binanızı daha merkezi ve açık bir konuma alın çeşitli sekmesinden bina ayarlarını sıfırlayın ve tekrar botu başlatıp binaları tespit etmesini sağlayın. Teşekkür Etmek İçin Sağ Alt Köşedeki Kalp İşaretini Kullanabilirsiniz Not:uygun Görüldükçe konu güncellenecektir. saygılarımla
  20. 1 point
    INFO: Entrevista Darian Supercell - Enero 2019 Hola Jefes, les traigo esta entevista que realizo The Last War (blog de la comunidad clasher de Italia) a Dorian, community Manager de Supercell. La entrevista esta traducida del italiano, algunas frases suenan un poco raras gramaticalmente, sepan disculpar. Espero les haya gustado el contenido, y les dejo una imagen que handa dando vuelta en la WEB. Cual de todas estas filtraciones crees que formaran parte del nuevo upgrade??? Soludos Jefes!!! Fuente: https://www.thelastwar.it/clash-of-clans-2019-qa-con-darian-sul-thelastwar/
  21. 1 point
    Warning! This feature is still in beta state and may have bugs! NOT RECOMMENDED for beginner MyBot.run users. Only experienced users with significant bot knowledge should attempt to create new scripts. We have not tested every possible attack, only the ones that are included. Others are not guaranteed to work. If you find a bug or an error, set $debugattackcsv to 1 in MBR Global Variables and post the log found in Profiles\01\Logs\debugAttackCSV.log. Posting a bug without this info will get your post deleted. In future releases, there may be changes and/or additions to CSV capabiities. Mod developers: if you make a mod based on this feature, it will very likely be broken when the new features are added. Please be sure to add the date and bot version supported in NOTES section to any attack scripts posted in forums! You can now make your own custom attack plans without editing any source code! All you need to do is make a simple text file with .csv extension. Where are CSV attack script files stored? These scripted attack plans are located in the bot folder under the \CSV\Attack folder. You can add/edit these files with any text editor (notepad works, but we recommend NotePad++). Bot will automatically update the GUI ATTACK Deploy box with your available CSV attack plans when it starts (must select scripted attack). Can also manually refresh the attack plan list with green "reload" button. How do I use CSV attack script file? How to make custom attack csv files View an attack made with this feature below 1. NOTE At the beginning of each file, you should have some notes that tell the bot what to display when your attack file is selected, like the author, date, and a brief description of your attack. This code: NOTE |Author: Sardo - ver. 1.0 - 07.01.2016 NOTE | NOTE |Attack: Gi-Barch, 3 sides, Dark Elixir Attack. NOTE |Make these Troops: 8-10 Giants, Barb 40%, Arch 60%, Minions optional NOTE |Will drop Barb, Arch, All Heroes, CC and use Rage spell if enabled from GUI will produce this when selected: 2. SIDE The next step is telling the bot which side to attack from. This is done with this command: |EXTR. GOLD |EXTR.ELIXIR|EXTR. DARK |DEPO. GOLD |DEPO.ELIXIR|DEPO. DARK |TOWNHALL |FORCED SIDE| SIDE | | | | | | | | | You can tell the bot to only attack from one side by adding one of these under FORCED SIDE: RANDOM TOP-LEFT TOP-RIGHT BOTTOM-LEFT BOTTOM-RIGHT You can also tell the bot to attack on the side of a certain building/buildings by putting a number underneath one of the building names. Each building's number is its how much ONE of these buildings is worth. For example, if you put 5 under EXTR. GOLD, then each gold collector is worth 5 points. The bot finds which side the building is on and adds 5 points to that side. When all buildings have been detected, then the side with the most points is the side the bot will attack from. |EXTR. GOLD |EXTR.ELIXIR|EXTR. DARK |DEPO. GOLD |DEPO.ELIXIR|DEPO. DARK |TOWNHALL |FORCED SIDE| SIDE |1 |1 |3 |0 |0 |1 | | | In this example, dark drills are worth 3 points while gold/elixir pumps and the DE storage are worth 1 point. This means that, if one side of the base has 1 dark storage and one gold collector and another side has one dark drill, then the bot will attack on the side of the dark drill because that side has 3 points(1 DE drill = 3 points) and the other has 2(1 DE storage = 1 point and 1 gold collector = 1 point). There is also SIDEB command that allows adding defense buildings are targets. At present time, only defense building that can have points added to determine attack side scoring is the Eagle Artillery. |EAGLE |INFERNO |XBOW |WIZTOWER |MORTAR |AIRDEFENSE |GEMBOX |GEMBOX | SIDEB |0 |0 |0 |0 |0 |0 | | | The above example will add 20 points to side of eagle artillery is detected. Sorry, the GEMBOX can not be attacked. These are place holders for more defense buildings to be added in future. Update: V7.2+ includes additional building targets for side weigh calculation: INFERNO, XBOW, WIZTOWER, MORTAR, AIRDEFENSE 3. MAKE The next command involves calculating the troop drop points. Remember, this does not deploy troops. It simply calculates troop drop positions. These positions will be used later. You use the MAKE command like this: |VECTOR_____|SIDE_______|DROP_POINTS|ADDTILES___|VERSUS_____|RANDOMX_PX_|RANDOMY_PX_|BUILDING___| MAKE |A |FRONT-LEFT |10 |1 |INT-EXT |0 |5 | | You can use this image to help you visualize the following instructions: VECTOR is the name of the drop calculation. One VECTOR is basically a list of where troops can be dropped. You can have multiple vectors, up to one for each letter of the alphabet. If you need more than 26 vectors, you can reuse them. You can MAKE a vector with same letter more than once, and the DROP commands after that MAKE will use new locations. SIDE tells the bot which side to attack from. It uses the main side made by the SIDE command to determine which side is which. In the images below, you will see which main side was calculated by the SIDE command, and where the troops would be dropped if you put a different side in the MAKE command. DROP_POINTS is how many different places troops should be dropped. If it is 1, then all troops will be dropped on one spot. If it is 2, troops will be dropped on two spots. As you can see in the image, each of the 8 sections has 10 numbered drop points(circles). These are where your troops will be dropped. ADDTILES is the distance from the red line. In the picture, the red circles are the drop points with a ADDTILES of 1. The green circles have an ADDTILES of 2. If you want to drop spells inside the base, then you will have to make a vector with a negative number for ADDTILES. VERSUS is the direction of troop drop. INT-EXT means that the bot will start dropping troops from the middle of the edges to the corners of the map. EXT-INT means that troops will be dropped from the corners of the map to the middle of the map. RANDOMX_PX and RANDOMY_PX are the amount of randomness to use when dropping. If you have a randomx of 2 and a randomy of 3, then the bot will drop each troop between [droppointX-2, droppointY-3] and [droppointX+2, droppointY+3]. A higher randomness amount may make the bot look more humanlike, but there is a higher chance of accidentally dropping into the red area. UPDATE: v7.2+ capability - DROP on BUILDING BUILDING gives ability for vector to be created that targets buildings. There are two types of drop on building vectors that can be created. When DROP_POINTS = 1; the vector created is on location of building found via image search. When DROP_POINTS = 5; will create five (5) DROP locations that are near red line, at shortest distance to building specified on side of attack. If no target buildings are found on side of attack, building location will be randomly picked, usually on top half of base if more than one exists. With building target MAKE vectors; VERSUS, and RANDOM x,y values will be ignored. VERSUS needs to have valid entry in field: "EXT-INT", "INT-EXT", or "IGNORE". RANDOM can be empty and is ignored as the image find will create variability between attacks and we do not need to add more. ADDTILES is also ignored when using NEAR BUILDING target, but can be used with drop on building to move spells towards/away from attack troops coming to help them reach the building. Available BUILDINGS to target are: TOWNHALL, EAGLE, INFERNO, XBOW, WIZTOWER, MORTAR, AIRDEFENSE Here is summary for MAKE BUILDING: MAKE |VECTOR_____|SIDE_______|DROP_POINTS|ADDTILES___|VERSUS_____|RANDOMX_PX_|RANDOMY_PX_|BUILDING___| |A |FRONT-LEFT | 1 or 5 |same=1 NA=5|IGNORE | | |nameofBldg | UPDATE: v7.7+ capability - DROP on WALL gives ability for vector to be created that targets walls in the given sector. There are two types of wall vectors that can be created. When BUILDING = EX-WALL; the vector created is on most outer wall in the sector found via image search. When BUILDING = IN-WALL; the vector created is on second most outer wall in the sector found via image search. With building target MAKE vectors; VERSUS, and RANDOM x,y values will be ignored. VERSUS needs to have valid entry in field: "EXT-INT", "INT-EXT", or "IGNORE". RANDOM can be empty and is ignored as the image find will create variability between attacks and we do not need to add more. ADDTILES is used with drop on wall to move spells towards/away from map edge. Here is summary for MAKE WALL: |VECTOR_____|SIDE_______|DROP_POINTS|ADDTILES___|VERSUS_____|RANDOMX_PX_|RANDOMY_PX_|BUILDING MAKE |L |FRONT-RIGHT|1 |-1 |IGNORE | | |EX-WALL MAKE |V |FRONT-RIGHT|1 |-1 |IGNORE | | |IN-WALL 4. DROP Drop commands actually drop troops. It uses the vectors you created in step 3 to determine where to drop the troops. |VECTOR_____|INDEX______|QTY_X_VECT_|TROOPNAME__|DELAY_DROP_|DELAYCHANGE|SLEEPAFTER_|___________| DROP |A-B |2 |1 |giant |0 |0 |800-1200 | | VECTOR: use one of the vector letters you have created with a MAKE command here. Note that you can drop on multiple vectors at the same time by separating the vector numbers with a "-". In the example above, the DROP command would drop troops on vectors A and B at the same time. INDEX: Which "drop points" to use. If you created 10 drop points with the MAKE command and put 5-10 in the INDEX column, then the bot will only drop troops on points 5 through 10. QTY_X_VECT: How many troops to drop. If you specify a range here, the bot will choose a random value between the two numbers you set. The number of troops that will be dropped at each point will be QTY_X_VECT/# of INDEX values. TROOPNAME: Which troop to drop in this wave. Here is how to figure out the name of the troop: For elixir and dark elixir troops, the word to put under TROOPNAME is the first four letters of the full troop name(exception: if you want to deploy giants, put giant under TROOPNAME) eg. Dragon -> drag, Lava Hound -> lava, Giant -> giant For spells, put the first letter of the spell name, then the word "SPELL"(exception: for haste spell, put HaSpell because heal spell is HSpell) eg. Lightning Spell -> LSpell, Heal Spell -> HSpell, Poison Spell -> PSpell There are a few special units: Barbarian King, Archer Queen, Warden -> King, Queen, Warden Clan Castle -> Castle DELAY_DROP: If dropping multiple troops on the same spot, how long to wait between each troop.(in ms) DELAYCHANGE: If dropping troops on multiple spots, how long to wait after dropping on each spot. For this, SLEEPAFTER, and DELAY_DROP, you can specify a range so the bot's speed is random. SLEEPAFTER: How long to wait after dropping the wave before moving on to the next instruction. UPDATE: v7.2+ capability Drop on BUILDING target vectors use DROP fields almost same. Key difference is limit on acceptable values for INDEX field. These can be ONLY "1" for drop on building, OR a range with values from 1-5 for drop near BUILDING. These can be a list of comma separated numbers like: 1,3,5 using values 5 or less, or partial range like 2-4. Example DROP line |VECTOR_____|INDEX______|QTY_X_VECT_|TROOPNAME__|DELAY_DROP_|DELAYCHANGE|SLEEPAFTER_|___________| DROP |Same |Any < 5 | Same | Same | Same | Same | Same | | . 5. WAIT Wait is a very simple instruction, works like this: WAIT |100-300 | | | | | | | | This tells the bot to wait between 100 and 300 ms. During this time, the bot will also check for some certain end battle conditions if you have them enabled(certain amount of stars reached/0 resources left). UPDATE: v7.7.3+ capability Can now have conditions set, when to break the wait early, TH, SIEGE and TH+SIEGE When INDEX = TH; breaks early, when enemy townhall is destroyed When INDEX = SIEGE; breaks early, when siegemaschine got destroyed and releases troops When INDEX = TH+SIEGE; breaks early, when both townhall AND siegemaschine got destroyed When INDEX = TH,SIEGE; breaks early, when townhall OR siegemaschine got destroyed when no siegemaschine is deployed before the conditional wait When INDEX = SIEGE; returns immidiately When INDEX = TH+SIEGE; demotes to TH, so only waits for TH destruction WAIT |60000 |TH,SIEGE | | | | | | | WAIT |60000 |TH+SIEGE | | | | | | | ADVANCED USAGE TH has an optimistic trigger, which triggers already on Star Popup this trigger only works below 50% dmg and above at default 55% dmg the upper value can be adjusted (between 51 and 99) in csv like this WAIT |60000 |TH |55 | | | | | | 6. RECALC This command will make the bot check the number of remaining troops. Keep in mind that this is one of the slowest functions, which can take up to 10 seconds to complete on slower PCs. Try not to use it too much. RECALC| | | | | | | | | 7. Debug scripted attacks There are several debug variables located in the Global Variables.au3 file that can be enabled to help with testing and debug of CSV files. Global $g_iDebugSetlog = 0, $g_iDebugOcr = 0, $g_iDebugImageSave = 0, $g_iDebugBuildingPos = 1, $g_iDebugSetlogTrain = 0, $g_iDebugDisableZoomout = 0, $g_iDebugDisableVillageCentering = 0 . Global $g_iDebugAttackCSV = 1, $g_iDebugMakeIMGCSV = 1 ;attackcsv debug When you enable the AttackCSV variables, code provides more detailed log information during CSV attack, PLUS a separate log file showing how every line in CSV file was processed. The MakeIMGCSV will save in profile, both a clean image of base being attacked, and a mapped image. The mapped image shows the red line points, drop points, and building locations required from attack plan file. If you enable the BuildingPos variable, you will also see log information of building positions found during search, before CSV executes (If building is known from search filter, it is not detected again in CSV) 8. Sharing your attack plans! Once you have made and perfected your attack, please share it here: https://mybot.run/forums/index.php?/forum/76-csv-attack-files/ You will also find sub-forums in same location for support and discussion if you need help creating attack plans. Thanks for supporting your community!
  22. 1 point
    wall wrecker or siege not selected right the siege is not selected correctly.. if i have a siege made and a siege in my cc it selects the siege in my cc. if i have no siege in my cc, and have a siege made.. it selects the castle not siege. so if i have 2 sieges, it selects the one donated to me. and if if have 1 siege made it selects the clan castle not siege. any help, thanks and i do have the option to use wall wrecker selected in attack ok, it works when i don't use quick train option, then it reads the siege count. also i noticed it does not donate siege when in quick train mode either, but it donates siege when quick train not selected. just found out by adjusting settings.. just for your info. thanks, great work staff
  23. 1 point
    Commented out lines 154-172 in VillageSearch.au3 and its working for me now. CheckZoomOut is not needed at that point since SearchZoomOut within it is failing but Village resources are already measured at that point. This may cause an issue if stuff happens to cause your zoom status to change I guess. But till they get a full fix out in a future release, we can atleast continue to bot For those who don't want to do the edit yourself, you can replace the attached file in the COCBot\functions\Search folder. Rightclick on MyBot.run.au3 in the main dir, Click Compile Script (x86), then run Bot. You need to have Autoit installed before you compile. You can download it from here VillageSearch.au3
  24. -1 points
    So is this shit working now or not? I quited mbr in december because every2 days this bot stopped working and no1 fixxed the issues. Just a few questions: What is the best Emulator to use now? Is Lavaloon still toptear csv?
  25. -1 points
    cümlemi kırpıp okursan oyle anlamaya devam edersin. üçtür aynı şeyi anlatıyorum yardımcı olmak için. örnek vereryim anlaman için: ordun diyelim 200 kapasite. ordunu basıyor bot. sonra bağış yapıyor. diyelim ki 10 dev bağış yaptı yani 50 birim bağış yaptı. oyunu kapatıyor bot. ordunun basılmasını bekliyor. (basacağı ordu dikkat et 50 birim eksik.) oyunu açıldığında bakıyor eksik var. eksikleri basıyor. sonra savaşa gitmeden yeni orduyu basıyor. savaştan döndüğünde bağış yapıp kapanıyor. (döngü başa dönüyor yani)…. madem çözdün bir de nasıl çözdüğünü söyleseydin de başkaları da yararlansaydı..
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