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Introduction :

As was posted before, we were working on Version 4 and were surprised by the game update in June.  It has been a long hard effort to adapt Clash Game Bot to many changes found in the June CoC Update. 

In Version 4.1, we believe have fixed all the critical functions.  Though you may encounter a minor issue occasionally. If you find one; please post a new thread in proper forums, so it can be addressed. 

We apologize that many new features originally planned for V4.1 have been delayed until a later date. The primary reason is due many developers spending time with their families during the summer holiday season. 

With the latest release of V4.1.1, the bot is working superbly! :cool:  

The TH Snipe troop balancing issues have been corrected, there is brand new code for stopping/starting BS/CoC when there are errors, and many other annoying bugs have been eliminated.

We appreciate your patience and your donation support!

If you like this software, be kind and donate to support these project!

Essential software :

READ this before install the new bot :



Change Log 4.1 :

Fixed Issues :

  • Reading Profile report bug on slow PC
  • Town Hall Snipe troop Balancing
  • Locate upgrade crash when BS window is not open
  • Read error on Dark Elixir Storage
  • Clan Castle recognition issue in Troop deployment bar, and failed deployment
  • Drop trophy attack without enough troops bug
  • Attack Report Reading values bug for slow PC
  • Issues in RequestCC for slow PC
  • Unbreakable not attacking when camp is full bug
  • Zoom out bug when users base had valid colors in same place as pixel check
  • Stuck in "Waiting for mainscreen" endless loop bug
  • Reduced the setlog text color rainbow to use consistent colors for common messages
  • Next button coordinates to avoid clicking config button when OOS error.
  • "Check Obstacles not checking for battle end button" bug
  • Village search not ending battle when out of gold bug
  • BlueStacks and AutoIt crashes due DLL error
  • Barracks boost not working due bad pixel color check
  • Not attacking due Train troop loop when barracks full



  • Building locating process
  • Reduced building locating @ startup if already known
  • GBARCH TH Snipe algorithm
  • Increased speed of collecting
  • Changed training to use barracks tabs instead of prev/next buttons to ensure proper barracks
  • Changed Default trophy level to 5000 to prevent unwanted trophy loss
  • Code readabililty through more use of screen coordinates


  • Skip locating buildings for OOS
  • Ability to specify profile when starting via command line
  • Extra character spaces in GUI for longer village names
  • Status update count down timer for Take-A-Break
  • Reboot PC option to Halt modes
  • Code to avoid Zoom out hang bug due window focus loss
  • Removed/Improved debugsetlog messages to improve execution speed and maintain diagnosis capabilities.
  • Code to allow Bot folder to work on any drive in PC.
  • Startup message when Bot detects Town hall below TH6 

Change Log 4.1.1 :


  • Collecting Mines/pumps with Collect resources disabled
  • Bot not clearing shield after Take-A-Break, and not attacking loop
  • Barracks mode with an additional dark troops training issues
  • Slow close of Profile Report window creating errors and not attacking loops
  • Bot doesn't pre-cook dark troops
  • Training troops capacity problem, trouble reading number "2"
  • Balloons in First slot position during attack returning the incorrect number
  • TH Snipe not deploying Hero's or Clan Castle
  • BS but not CoC opened when bot 1st started
  • Boosting barracks confuses troop training
  • Wallbreaker training issues
  • Rare problem with reading "a" and "o" in building text OCR
  • Unbreakable mode unnecessary farming due default values reversed
  • Added Y offset to auto windows arrange to fix bad positions
  • Donated troops not subtracted from camp properly, and train not adding troops properly
  • Temporarily removed automatic version check due issues with GitHub repo
  • Upgrade lab occasionally not reading values correctly for page 2 of lab upgrades
  • Gem window not always closing if out of elixir during troop training
  • modified open BS to stop a random recursive loop event
  • village search not seeing OOS for 5 loops and going inactive and losing trophy


  • Zoom out not working if user has black pixels in same place as window check
  • Removed wall upgrade disable if code cannot find anymore walls to upgrade, keeps trying forever even if it’s hopeless
  • Changed minimum troop requirements for unbreakable mode based on the attack dead base setting
  • Troop training and balancing code adjusted for fewer out of balance events during TH Snipe
  • Adjusted log messages for "out of Elixir" during training to show type of elixir
  • Reset fast attack flag if Take-A-Break event happens to avoid rare looping issues due multiple errors.
  • Increased Village search max wait times to compensate for slow PC with variable loop to not impact normal PC
  • Changed barracks mode training to add max number of troops for lvl10 barracks
  • Increased searching speed by removing unnecessary weak base searching, if other resource conditions are not met.
  • Process to stop and Start BS/CoC for OOS or other errors
  • Changed close BS code to include a stop of all processes and services.
  • change order of profile report and village report to avoid replication of function calls.


  • Error trap, and restart BS when BS is not running to avoid getBSPos crash
  • Missing icons for Dark spells used in Lab Upgrade GUI
  • Code to remove ghost icons created by restarting BS
  • Button to misc tab to reset all building information by deleting building.ini

New stuff under development that could potentially be in next version: 

  • Chat request : Some Turkish letters , add more languages selectable from GUI..
  • Upgrade Buildings v3 (add continuous/repeat capability)
  • Walls Upgrade v3
  • DE Side Attack
  • Improve the TH Sniping
  • More Stats/GUI
  • Boost Barracks individual
  • ..... and maybe other stuff thanks to collaboration directly with contributors in code snippet session.
    (No promises, as always: it is ready when it is ready and not before!)

AutoIt and Malware:


If you have been using AutoIt for any length of time you will know that it is a great and powerful scripting language. As with all powerful languages there comes a downside: virus creation by those with malicious intent. AutoIt has no viruses installed on your system, and if a script you have created has been marked as a virus (and you're not malicious) then this is a false positive. The most common cause is an AntiVirus engine has found a set of instructions in an AutoIt EXE and deemed it malicious, took the general signature of the file, and has now flagged all (or most) AutoIt EXE's. This can be due to several reasons:Compiled AutoIt scripts can optionally be compressed with UPX. UPX is an open source software compression packer. It is used with many viruses (to make them smaller).A malicious scripter got the AutoIt script engine recognized as a virus.There are more ways your executable could be marked; this topic covers only the most common causes.

Thank you to all moderators and contributors , they are tireless to respond to all requests, many of you do not even know the job they have every day ....  everyone without exception who have placed code in our code snippets section ... and to all our users!

From the Entire Game Bot Team


4.1.1 :

Use this download link:


4.2 :


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