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Boldina

MyBot v7.8.2 AIO Mod

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Thank you @Boldina, you are progamming God I guess, not even 2 days since update and bot is attacking flawlessly.❤️ I hate to see so many ungrateful people bugging you to fix the problems without log, proof, etc. and I am pretty sure you know what's working and what's not. Just wanted to you to know there are people like me who appreciate your work. Thank you from the bottom of my heart. ❣️

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8 hours ago, mms_1373 said:

in beta version 3.3.2 new troops(super troops like sneaky goblin) dont detected for train and attack
pls fix that

thanks

 

Already answered ;

 

On 4/1/2020 at 1:16 AM, Boldina said:

How do you want me to do that in less than 24 hours?!

I don't even know how they work, not even unlocked.

 

I am improving the zoom, I already tried it in 2.6 and it worked, yesterday I made some adjustments that I may publish today.

 

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On 4/1/2020 at 10:05 AM, Boldina said:

Can't wait? Did you really set it up? They must check get troops from CSV.

 

BB does not attack f you check "max 3 attack" , regardless of whether there is loot available.

 

For CSV, there seems to be issues where left over troops, the majority of time do not drop (using minions/baby dragons). 

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27 minutes ago, vDrag0n said:

 

BB does not attack f you check "max 3 attack" , regardless of whether there is loot available.

 

For CSV, there seems to be issues where left over troops, the majority of time do not drop (using minions/baby dragons). 

mine leaves a lot of uused troops

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hace 7 horas, Conscience dijo:

Already answered ;

 

 

Sorry, I have no internet. 

You can download the latest git from github and compile it.

hace 2 horas, vDrag0n dijo:

 

BB does not attack f you check "max 3 attack" , regardless of whether there is loot available.

 

For CSV, there seems to be issues where left over troops, the majority of time do not drop (using minions/baby dragons). 

It is a limitation of the image detection system, I am also working on that.

Edited by Boldina

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Builder Base stuck at Checking Upgrade Walls for like 30s then says switching back to Main Village after failing to check Builder status. Does not check if there are attacks available.

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I use the fix and it's a little bit OK but has some problems:
1. The Humanization do not work with this fix: 
 

Quote

[9:38:41 PM] Waiting for Main Screen
[9:38:53 PM] AiO++ Will Do 1 Human Actions During This Loop ...
[9:39:41 PM] Main Screen Not Found, Need To Restart CoC App...
[9:39:41 PM] Please wait for CoC restart.....
[9:39:42 PM] Closing CoC......


2. If someone disable Builder base it's OK elsewhere there is Zoom out problem happen

Untitled.jpg

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