Jump to content
  • Announcements

    • Fliegerfaust

      Malicious and Banned Links   10/09/2016

      Please be careful of downloading ANY LINKS that are not originating from a MyBot.Run URL or another trusted URL (such as apkmirror.com, bluestacks, memu, xda-developers, etc).   We have banned ALL telegram links and other verified malicious links we have come across already. Users attempting to do this or get around this ban will be banned permanently.   Please report ANY suspicious links to MyBot Staff or pm me directly
    • monkeyhunter

      MyBot.run V7.6.1 RELEASED!   08/11/2018

      MyBot.run continues the legacy again with release of V7.6.1!!   This release supports the June 2018 game update and has some new features hidden inside as well   Get your copy in thread below!!   Click here to get to the release thread MyBot.run v7.6.1 Release
Sign in to follow this  
darksider007

Improve dead base attack efficiency

Recommended Posts

Improve dead base attack efficiency

If you attack with 2 unit types, a tank and a damage dealer, something like barbarians and archers, or giants and wizards the options are:

 

Standard attack: you can spread the tank first and damage dealers behind. You don't have control how many units and where to delpoy them. There is an option to focus certain collectors but the unit deployment it's .. decent but not great :)

Scripted attack: you make your own CSV. But you can't control waypoints depending of the locations of the collectors.

And the new smart attack: It looks to me like a standard attack that uses external edges and spreads units evenly on the whole side. I love it how it can detect where the big bucks are, but doesn't leave room for much customization. If you attack with mass goblins you probably don't want to throw them in if the base has all the collectors deep inside.

 

But what i think would be really cool if there was a way to determine a plan for each outside collector. For example 1 giant 1 wizard for each collector that's at most 2 tiles from red line. Or somebody might want 1 giant 3 goblins and so on.

Not sure if it would be possible to add dynamic waypoints into a CSV, but there it would offer the most customization. Could even use dynamic waypoints to fine tune jump/quake locations which would be incredibly cool ^^

 

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
×