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Óðinn

Upgrade Management v.2.1

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Valhalla Upgrade Mod Village Pack

Available only in RK Mod

Wall Upgrade priority

Gold/Elixir and save one builder selected

Will use first four builders for buildings/heros only, last builder is the only builder to upgrade walls

Will not use Elixir until Laboratory is busy or using Dark Elixir.

Ignored resources will contribute to the wall upgrades.

Update: Inserted a failsafe to prevent wall upgrades while using building tab.

 

Building Upgrade/Auto Upgrade/Laboratory End Game Upgrades

All Town Hall Levels are compatible.

Allows for high priced upgrades (ie 12 mil needed) to be automatic without intervention.

Values set at 90% of your expected max storages of your current town hall level

 

NEED TO HAVE THE GLOBAL VARIABLES INSERTED OR IT WILL CRASH YOUR BOT!!! 

 

ZerGo0 is the original author of the laboratory file and I made modifications unrelated to his product. All other modifications outside 7.6 update are of my own device.

Copy/Paste

Global Variables here:

MyBot-MBR_v7.6 -> COCBot

Everything Else here:

MyBot-MBR_v7.6 -> COCBot -> functions -> Village

 

To be featured in RK Mod's next update(3.0.4) with GUI support.

V.7.6.1

Added Global Functionallity

 

Edited by Óðinn
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Going to test this, just got my walls max for th10, but am going to see how it works when I goto th11 shortly >:)

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13 hours ago, Nils123 said:

Do i have to use your hole folder or is it just enough to copy+paste one specific file...??

i was being lazy here you go its only 3 files updated the top

Edited by Óðinn
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I had a typo that I resolved new file posted above

still having an issue with the function, possible fix

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ALCON: made changes see for better building tab support, do report any and all bugs that you may encounter.

Hero tab is in the works for priority

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i made changes that will affect the building tab and the wall tab, auto upgrade is different from the building tab due to the selective nature of the building tab. i made it clear cut and simple for the wall tab by putting rules on all cases for upgrading so if the buildings you are trying to upgrade via building tab, it go with the buildings first instead of not skipping the walls like it was meant to do. as for the th12 endgame, its a proof of concept that you can make the saved resources optional when you are about to upgrade some resource heavy upgrades that would otherwise stop due to you not having "enough" resources when its max(costs 12mil out of 12mil max storage + however much you choose to save for training and searching), as of right now everything works pretty well, i just need to wait until i have buildings finished upgrading so i can try the buildings tab.

Hero tab is in the works for priority, push update within 24 hours

decided against hero tab not really a strong case to do it

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