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    • Fliegerfaust

      Malicious and Banned Links   10/09/2016

      Please be careful of downloading ANY LINKS that are not originating from a MyBot.Run URL or another trusted URL (such as apkmirror.com, bluestacks, memu, xda-developers, etc).   We have banned ALL telegram links and other verified malicious links we have come across already. Users attempting to do this or get around this ban will be banned permanently.   Please report ANY suspicious links to MyBot Staff or pm me directly
    • monkeyhunter

      MyBot.run V7.2 RELEASED! Working with SC May 22 game update!   05/27/2017

      MyBot.run continues the legacy again with release of V7.2!!   This release supports the May 22 SC game update, and has some new features hidden inside as well   Get your copy in thread below!!      

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  1. Doc Oc Mod 3.6.1 *2017* TeamDocOc Based on Mybot V7.0.1 **Don't use the existent profile folders** Persian OCR/Text Support in Donation Warden forced timer Activation, separated from King and Queen CSV new commands ZAP , SideP , DropS, Remain GoblinXP Mode Classic FFF Humanize the Bot Collect Treasury Mod Change Log : _____ ____ ____ __ | __ \ / __ \ |___ \ / / | | | | ___ ___ | | | | ___ __ ____) |/ /_ | | | |/ _ \ / __|| | | |/ __| \ \ / /__ <| '_ \ | |__| | (_) | (__ | |__| | (__ \ V /___) | (_) | |_____/ \___/ \___(_)____/ \___| \_/|____(_)___/ - MBR Official v7.0.1 - Organize files for DocOC - Added DocOC Logo - Added Mod version check - Added Debug Button - Added General Mod Tab - Added Treasury TAB - Added Humanization TAB - Added GoblinXP TAB - Added Classic FFF - Added Warden forced timer Activation, separated from King and Queen - Added TH images from DocOC - Added Use imgloc on all detections : Resources - Added CSV commands , DropS , SideP , Zap, Remain - Added Switch Account Tab - Allow Earthquake for NoobZap too - Make Attack Script Dropdown scrollable - Fix SmartZap update statistics on early exit, when DE in attacked base reaches 0 Doc Oc v3.5.5 - Fix GDI issue on SuperXP - Fix Notify v1.5.8 - Force Request Clan Castle Troops before the while train - New deploy position for giants on standard attack Doc Oc v3.5.4 - Fix the Clan Castle Spells capacity - Fix Wait Clan Castle Spells comparing with GUI - Fix TH detection and smart zap - Add code to restart the UxSms on Win_7 on MEMu (Aero Theme Problem and Imgloc) - Add Collect Treasury Doc Oc v3.5.3 - Official 6.5.3 - Fix for Cannot find train Window - Fix Bad pixel check on troop position - Fix for detecting Air Defence in Weak Base - Add Bot Humanization - Add Clusterattack to SmartZap, zapping multiple drills at once - Improve Search Tab - Improve Walls Upgrade Tab Doc Oc v3.5.2 - Fix Locate brew spells icons for any event - Fix Bully Mode issues on Search Village (found by @Gerd) - Add Debug Button on GUI with a script to zip all necessary files and upload directly to 'dropfile' - Add Support for SLEEPBEFORE column in CSV - Add CSV without Redlines , External Edges - Improved Persian OCR - Improve the Lighting Spell detection and Freeze on Train - Improve Smart Zap - Removed the ice Wizard from GUI , but the code is prepared Doc Oc v3.5.1 - Fix the train order with Ice Wizard - Fix the CSV attack error - Fix the EarthQuake spell on Smart N00b Mode Doc Oc v3.5 - Official 6.5.2 - Fix the Healer Slot , train window - Fix Smart Zap N00b Mode - Fix the Air Def. values on GUI / Weak Base - Fix the GUI glitch on train when the Barbs , Giants , Arch and Wallb are set to zero and level zero but the input box doesn't disappear - Fix Bully Mode issues on search village - Fix VillageSearch checks for dead base even if dead base search is not activated. - Add Logo - Add Version checker - Add Classic FFF - Add New edges coordinates , used on FFF - Add Persian OCR/Text Support in Donation - Add New detection of Train/Brew slots | image detection (prepared for any new event) - Add CSV new commands ZAP , SideP , DropS, Remain - Warden forced timer Activation, separated from King and Queen - Add Ice Wizard on train and Attack - Improve Standard attack : changed the CC deploy after deploy Giants, wall breaker before barbarians - Improve The Smart Zap with Spells Level detection on attack Bar - Improve The Logs on Smart Zap and GUI - Bot startup faster NOTES : - Add New detection of Train/Brew slots : All $Train'Troop' variables are empty [-1] , on first loop the imgloc will detect position of troop to train and store [0] X positiom , [1] Y position , [2] Color to check , [3] Tolerance. If was not detected, because is gray / full , or doesn't exist will store again the [-1]. All $Full'Troop' variables are empty , after $train'Troop' routine , will check gray color on [i] symbol in each slot , symbol [i] positions previous stored. If the slot is NOT Full will be Blue not Gray. - Warden forced timer Activation, separated from King and Queen : Warden haves a check/input box to force the activation by timer. All the timers are stored AFTER the Heroes deployment and not on final of script like the old method. Work on standard attack and CSV attack. The function CheckHeroesHealth have the auto and timer routine. - CSV commmnads , DropS , SideP , Zap and Remain : SideP ...you can say multi side or whatever and each side will calculate current/buildings, you can use this to determine a new side in csv several times, And SideP using Parallel Search and is more fast than default method AND Rewrite the 'MAKE' command after SIDEP commands are necessary (to update the drop positions) Only Elixir Collectors/Gold Mines/Dark Elixir Drills are Supported, 'Yet' DropS (1). DEFENSE for now only selected buildings can be type: INFERNO ADEFENCE EAGLE (2). OPTIONS "R:F,B:T,S:S,L:T" ! Those Named as Options (Or Whatever you want to name/call it)! : - Options should be entered in this Syntax: "PARAM:VALUE,ParamN:ValueN" - Option Parameters Are: "R", "B", "S" and "L" - Values T/F is Turn on/off or True/False - Values For "R" Parameter! is To Randomize Drop Point with Low Values to be More Human Like! after fair play i suggest for always randomize - Values For "B" Parameter! is To Drop Spell Between Defense! Useful for Spells Like Freeze Spell, ONLY INFERNO TOWERS are Supported for this parameter if its FALSE, Don't Drop Spell Between Defense EVEN If it was possible to affect them with ONE Spell - Values For "S" Parameter! is Side * "S" Value is SameSide, where * "O" Value is OppositeSide, ONLY Drop IF The Defense Is Located In The Other Side (Opposite), If MainSide Detected as BOTTOM, Will Drop Spell ONLY IF The Defense Is Located in TOP * "A" Value is AnySide, Drop Spell And Ignore Where it's Located And It's Side! - Values For "L" Parameter! is Locate if its true then it will locate location at start (NOTE:it will drop on destroyed buildings if enabled) - ZAP is like DROP command DeploySide i dont have to explain twise ;), Like DropS, BUT In Zap, It Also Support the Drill Index/Number, recommended to put Drill Index/Number, E.g: 1 Lightning and Earth is set to be true/fale or use/dont use LCount and ECount max lightning Check can be set A or Always for check if drill is there or not (destroyed) and N or No for dont check (can drop on destroyed drills) MinDE minimum DE to check if Drop - Remain This command will detect the remain troops and drop left over troops GUIDE : DOWNLOAD : MBR_v7.0.1_DocOC.3.6.1.rar Contribution from : @N2delay , @MR.ViPeR , @TheRevenor , @IceCube , @TripleM , @Roro-Titi Thks to : @Belmont , @mantaka , @ahsan iqbal , @Swede , @rulesss , @Illegal Command , @cat , @RuiF , @khalid , @Z E O N , @RoPa , etc